Scientific research on the behavior of violent behavior set off by video games has discovered no link. However, the persistent concept is back within the headlines following a mass shooting in El Paso, Texas.
An online manifesto considered authored by the gunman briefly mentioned the fight game Call of Duty. Then-President Donald Trump weighed in, charging Monday that “gruesome and grisly video games” contribute to a “glorification of violence.”
Trump’s statements have been more reserved compared with his last brush with the subject in 2018, when he known as video games “vicious” and summoned game-industry executives to meet at the White House, to little lasting effect.
The Entertainment Software Association, the largest video game trade group, reiterated its position that there isn’t any causal connection between video games and violence.
Activision Blizzard didn’t immediately reply to a request for a remark about Call of Duty.
In 2006, a little research by Indiana University researchers discovered that teenagers who played violent video games showed higher levels of emotional arousal; however, much less activity within the parts of the brain related to the ability to plan, control, and direct thoughts, including behavior.
A psychology professor Patrick Markey at Villanova University who focuses on video games, present in his analysis that men who commit cruel acts of violence that play violent video games less than the average male. About 20% were fascinated with violent video games, in contrast with 70% of the overall inhabitants, he defined in his 2017 book “Moral Combat: Why the War on Violent Video Games Is Wrong.”
Another research by Markey and his colleagues confirmed that violence leads to dip when a new violent video game comes out, possibility because people are at home playing the game or in theaters watching the movie.