On Thursday, during an earnings name, Ubisoft provided investors a brutally frank appraisal of Ghost Recon Breakpoint, its latest release, and promised to perform “significant changes to our production processes” to fix the game.
In a ready statement, Ubisoft CEO Yves Guillemot laid out the reasons the publisher believes the open-world special ops shooter didn’t sell in addition to anticipated. The new game, released two and a half years later Ghost Recon Wildlands, moves the series’ action to a fictional island and launched survival elements including a loot grind that struck many critics, including our own, as an irrelevant lightweight imitation of systems in different games, together with Ubisoft’s Division series.
Guillemot saw that changes Breakpoint made to the Ghost Recon system has “been strongly rejected by a significant portion of the community.” Guillemot additionally stated the game’s negative critical reception. Combining that, somewhat paradoxically, is that he said Breakpoint wasn’t different sufficient to stand out.
Guillemot cites Breakpoint’s underperformance as a primary cause for the company’s announcement delays of some of its most high-profile upcoming games.
In acknowledgment to investor concern over live-service game fatigue and monetization, Ubisoft asserted that it’s not fascinated about pay-to-win microtransactions, and instead will proceed to deal with in-game events.
All informed, it appears like we can anticipate some modifications to return to Ubisoft’s stable of live games, ultimately the said objectives here being more time between new installments, with significant, more dramatic differences within them. Next year, as well as early 2021, will show just what Ubisoft can do to enhance Breakpoint as post-release growth continues on it alongside the release of five planned big-budget games by April 1, 2021: the only delayed Watch Dogs Legion, Gods & Monsters and Rainbow Six Quarantine, together with two unannounced games, one of which is presumably the subsequent Assassin’s Creed.